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Tom
Williams
MEDIEVAL VILLAGE
For this project I set out to make my own modular asset package that allows for a fast and easy workflow. I modelled the assets in Maya, textured them in Substance Painter, and sculpted those that needed sculpting in ZBrush. Additionally, I researched and applied several blueprints to improve workflow, such as switching out materials or changing the length of wall pieces. I used these modular pieces to make a medieval street level in UE4 along with some additional props, materials, and foliage assets I also made myself.
![](https://static.wixstatic.com/media/373bd4_3c8cd6cd8b394b06a49f50c622f009be~mv2_d_2625_1830_s_2.png/v1/fill/w_980,h_683,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_3c8cd6cd8b394b06a49f50c622f009be~mv2_d_2625_1830_s_2.png)
![](https://static.wixstatic.com/media/373bd4_757705fa0d2b470aac533b1d977a4655~mv2_d_2630_1835_s_2.png/v1/fill/w_980,h_684,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_757705fa0d2b470aac533b1d977a4655~mv2_d_2630_1835_s_2.png)
![](https://static.wixstatic.com/media/373bd4_4157fa8e43304667b92d59b021dc2372~mv2_d_2632_1836_s_2.png/v1/fill/w_980,h_684,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_4157fa8e43304667b92d59b021dc2372~mv2_d_2632_1836_s_2.png)
![](https://static.wixstatic.com/media/373bd4_175562537dec4f959e5130330c917341~mv2_d_2629_1833_s_2.png/v1/fill/w_980,h_683,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_175562537dec4f959e5130330c917341~mv2_d_2629_1833_s_2.png)
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These are the modular building pieces (excluding cobblestone variants) that make up all the buildings in the scene.
![](https://static.wixstatic.com/media/373bd4_2c1f969a94084954b09302f8ccaaced5~mv2.png/v1/fill/w_919,h_327,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_2c1f969a94084954b09302f8ccaaced5~mv2.png)
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