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MEDIEVAL VILLAGE

For this project I set out to make my own modular asset package that allows for a fast and easy workflow. I modelled the assets in Maya, textured them in Substance Painter, and sculpted those that needed sculpting in ZBrush. Additionally, I researched and applied several blueprints to improve workflow, such as switching out materials or changing the length of wall pieces. I used these modular pieces to make a medieval street level in UE4 along with some additional props, materials, and foliage assets I also made myself.

These are the modular building pieces (excluding cobblestone variants) that make up all the buildings in the scene.

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