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Tom

Williams

This was a group project where me and 6 other members were tasked with creating a level in UE4 based on a provided block-out. My main job role in the group is a texture artist, but there are several assets in the level I have made entirely myself. The tents, sandbags, chain-link fences, foliage, generator with splines for cables, modular camouflage netting pieces, and the flag physics asset are completely my own, and the list of assets I've textured includes; the gate, truck, wooden pallets, firing range targets and barriers, portable stove, tables, and chairs.

Additionally, I made the ground textures and material, which allows dirt, mud, grass, puddles, and larger bodies of water to be painted wherever needed; as well as having the water display ripples in its normals from the rain. The rain particle effect is also my own.

The lighting in the scene was created by myself, including the foggy environment outside and tent interiors.

WORLD WAR 2 TRAINING CAMP

These are the modular camouflage netting pieces I made. They provided a solid solution to having multiple tents around the level that could be easily customised in-engine.

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