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This was a group project where me and 6 other members were tasked with creating a level in UE4 based on a provided block-out. My main job role in the group is a texture artist, but there are several assets in the level I have made entirely myself. The tents, sandbags, chain-link fences, foliage, generator with splines for cables, modular camouflage netting pieces, and the flag physics asset are completely my own, and the list of assets I've textured includes; the gate, truck, wooden pallets, firing range targets and barriers, portable stove, tables, and chairs.

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Additionally, I made the ground textures and material, which allows dirt, mud, grass, puddles, and larger bodies of water to be painted wherever needed; as well as having the water display ripples in its normals from the rain. The rain particle effect is also my own.

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The lighting in the scene was created by myself, including the foggy environment outside and tent interiors.

WORLD WAR 2 TRAINING CAMP

These are the modular camouflage netting pieces I made. They provided a solid solution to having multiple tents around the level that could be easily customised in-engine.

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