top of page
Tom
Williams
Wartime Building
A small diorama made in UE4. Materials were made in Substance Designer/Painter, and vertex painting was used to create a controllable level of wear in the plastered wall.
![](https://static.wixstatic.com/media/373bd4_6582453d88e2426bb05ab537d09a3a4b~mv2.gif/v1/fill/w_728,h_566,al_c,pstr/373bd4_6582453d88e2426bb05ab537d09a3a4b~mv2.gif)
![](https://static.wixstatic.com/media/373bd4_f8e72f195b2c48878efc38a9a8f37ebe~mv2_d_3039_3410_s_4_2.png/v1/fill/w_980,h_1100,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_f8e72f195b2c48878efc38a9a8f37ebe~mv2_d_3039_3410_s_4_2.png)
![](https://static.wixstatic.com/media/373bd4_a9d3c4f2cc8843e8802d750828016b8e~mv2_d_3177_3498_s_4_2.png/v1/fill/w_980,h_1079,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_a9d3c4f2cc8843e8802d750828016b8e~mv2_d_3177_3498_s_4_2.png)
![](https://static.wixstatic.com/media/373bd4_aabe10d34ad742ca812522ad985aca11~mv2_d_2800_3306_s_4_2.png/v1/fill/w_980,h_1157,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_aabe10d34ad742ca812522ad985aca11~mv2_d_2800_3306_s_4_2.png)
![](https://static.wixstatic.com/media/373bd4_73b32a9c9ac94f63847f3533dd48b87e~mv2_d_2800_3415_s_4_2.png/v1/fill/w_980,h_1195,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_73b32a9c9ac94f63847f3533dd48b87e~mv2_d_2800_3415_s_4_2.png)
![](https://static.wixstatic.com/media/373bd4_f900a90c99104bd38b9ec89073b2f042~mv2_d_3600_2025_s_2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_f900a90c99104bd38b9ec89073b2f042~mv2_d_3600_2025_s_2.png)
![](https://static.wixstatic.com/media/373bd4_deed94f2844c4a7991797d9eb4de80d0~mv2_d_3600_2025_s_2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/373bd4_deed94f2844c4a7991797d9eb4de80d0~mv2_d_3600_2025_s_2.png)
bottom of page
A small diorama made in UE4. Materials were made in Substance Designer/Painter, and vertex painting was used to create a controllable level of wear in the plastered wall.